Offline Synthesis / IR Guides

These guides match the Package Browser’s Offline Synthesis / IR group. They cover selected offline synthesis, resynthesis, grain-cloud, and impulse-oriented tools.

Dense Grain Cloud

Use this for source-based grain clouds rendered directly to a multichannel item.

Selection:

Important controls:

Use lower grain counts while setting the event shape and spatial spread, then raise the count for denser renders. Use the amplitude envelope for fades instead of relying only on post-render gain.

EVP Field

Use this to render synthetic speech-like formant material as a multichannel or ambisonic field. eSpeak NG creates the spoken source, then the selected voice treatment reshapes it before spatial rendering. eSpeak NG is required for this process. Speex is optional and is only required when Codec damage is enabled.

Output:

Main controls:

Breakpoint curves can vary amplitude, density, syllable length, pitch, breath, noise, whisper, azimuth, and elevation over the render.

Fata Morgana Resynth

Use this for hybrid resynthesis from multiple input files. It analyzes selected items and recombines their timing, pitch, amplitude, and spatial traits into a new oscillator-field render.

Selection:

Important controls:

If the output becomes whistle-like, reduce pitch emphasis with fewer traces, lower pitch scale extremes, or stronger texture bias.

IR Toolkit

Use this to reshape a selected impulse response item before using it in a convolution process. Select one WAV-backed impulse item, then choose the edits to apply to the rendered copy.

Available operations:

The output is a new media item, leaving the selected impulse item in place. Use this when an impulse needs a shorter tail, a defined peak level, or channel variation before convolution.

Karplus Field

Use this to render a multichannel field of plucked resonator events. The process does not require an input item. It creates short excitation impulses, feeds them through Karplus-Strong-style resonators, and distributes the resulting events across the selected channel count.

Main controls:

Breakpoint envelopes can change density, pitch region, damping, and amplitude over the render. Use the amplitude envelope to make the field enter, thin out, or fade without changing the post-render item gain.

Mass Partial Field

Use this for additive fields made from many generated partial events rather than from a single analyzed source. Render time increases with duration, partial count, event count, and channel count.

Initial settings:

This process is organized around mass behavior: many small related events that change density, register, and spatial focus over time. Render time increases with duration, partial count, event count, and channel count. The detailed breakpoint editor can be collapsed while setting other controls.

Use this for generated resonant fields made from many modal frequencies struck or excited over time. It is a source-free offline synth: the script creates the excitation events, resonant modes, and spatial distribution internally.

Output:

Main controls:

Breakpoint envelopes can shape amplitude, density, motion, and spatial width across the render. Use shorter durations and smaller mode counts while setting the behavior, then increase the mode and event counts for denser fields.

Partial Trace Resynth

Use this when you want an input file analyzed into sinusoidal traces and re-rendered as a multichannel oscillator field.

Selection:

The process tracks peaks in the source spectrum, then resynthesizes selected traces with controllable density, trace behavior, pitch spread, and spatial motion. It is based on sine-wave resynthesis, so clear harmonic or resonant sources tend to reveal the method more directly than noisy sources.

Main controls:

If the output contains static-like edges, reduce density and pitch spread first. If it stays close to the source, increase trace motion or spatial spread.

Resonant Terrain

Use this for struck resonator banks, metallic fields, synthetic impulse responses, and sustained resonant dust. It sits between an offline synth and an impulse-design process.

Initial settings:

Spread, detune, and channel motion determine how far the resonator bank moves away from a centered response. Excitation brightness and damping shape the upper-frequency edge before final gain is applied.

Subharmonic Bank

Use this to render a multichannel bank of divided oscillator voices. The process starts from one or more root tones, creates subharmonic divisions, and shapes them with masks, drift, fold, and pulse/sine balance.

Main controls:

Breakpoint envelopes can change activity, amplitude, register, and spatial behavior over the render. Sparse mask settings create separated articulations; dense mask settings create more continuous divided-tone layers.