Spectral / Convolution Guides

These guides match the Package Browser’s Spectral / Convolution group for non-ambisonic spectral and convolution tools. For ambisonic variants, use the 3OAFX guide page.

Convolve selected items

Use this when you want one selected item to be convolved with another item used as an impulse response.

Selection:

  1. Select the source item first.
  2. Select the impulse item second.
  3. Run Convolve selected items.

Matched / wrap impulse is for mono, stereo, or same-channel source/impulse pairs. Matrix-sum behavior combines multichannel source and impulse material into one summed channel layout rather than creating every source/impulse channel pair.

Initial settings:

If the result is silent or unexpectedly long, check that both selected items are readable audio files and that the impulse has audible content. If the waveform takes a moment to appear, REAPER may still be building peaks for the rendered file.

Render MC Impulse Field

Use this to generate multichannel impulse material for convolution, reverb design, or spatial excitation. It does not need an input item.

Core decisions:

For convolution use, short durations produce a compact spatial response. Longer durations emphasize tail behavior, echo fields, or unstable room-like motion.

Spectral Shaper

Use this for two-file spectral envelope transfer. The first selected item keeps timing and phase; the second item supplies the spectral envelope or formant shape.

Selection:

  1. Select the carrier item first. This is the rhythm, phrase, or tune source.
  2. Select the shaper item second. This supplies the spectral color.
  3. Run Spectral Shaper.

In use, one sound keeps the contour of its performance while another sound changes what that performance seems to be made from.

The standard spectral envelope mode transfers the shaper’s spectrum frame by frame. The formant-vocode algorithm gives broader vocal-like or resonant contour transfer instead of dense frame-by-frame spectral matching.

Initial settings:

Multichannel Spectral Profile Tools

These are the non-ambisonic counterparts to the 3OAFX profile tools. Select a WAV-backed source item first, then a WAV-backed profile item. The output keeps the source channel count and does not decode or re-encode HOA.

Use the variants for different intentions:

The Channel mode setting controls how the profile channels are assigned:

Spectral Transform Tools

These tools render new media items from one or two selected WAV-backed sources. They work directly on the selected channel layout and do not decode to an ambisonic direction layer.

Single-source transforms:

Two-source transforms:

Main controls across the group:

For Spectral Spatializer, choose the output channel count before rendering. Lower channel counts create broader frequency regions per channel. Higher channel counts divide the spectrum into more locations.