Spectral / Buffer Effects

These effects reorganize audio inside an FFT frame or a captured time buffer. They focus on material transformation rather than topology, panning, or encoded-field processing.

Workflow

  1. Choose Spectral Spray or Processor Buffer in the width that matches the source, then configure the REAPER track and input pins.
  2. Route the result to the main speakers, a direct panner, or a stereo or quad fold-down, then begin playback. Another effect may precede that destination when its build matches the current bus width.
  3. Set the dry/wet balance, then introduce spectral displacement or buffer-address movement gradually.
  4. Use freeze and spectral memory for sustained frequency material, or repeats, reversal, and damaged windows for time-buffer transformations.
  5. Shape lane relationships and output level while checking the complete multichannel result.

Spectral Spray

Spectral Spray 2ch/8ch scatters FFT bins while retaining a dry/wet path aligned to the transform latency. Its controls cover displacement, smear, hold, freeze, spectral holes, phase blur, feedback, and a frequency window. Use the 2-channel build for stereo material and the 8-channel build when every lane should receive the same spectral model.

Spectral Spray 8ch; the stereo build uses the same compact editor.

Processor Buffer

Processor Buffer 8ch captures a moving audio window and subjects it to skips, reversal, crushing, error paths, and corrupted-window behavior. Lane relationship controls let the eight channels remain coordinated while addressing different parts of the buffer behavior.

Processor Buffer 8ch with address, repeat, reverse, damage, window, relationship, and output controls.

Effect Comparison