Spectral / Buffer Effects
These effects reorganize audio inside an FFT frame or a captured time buffer. They focus on material transformation rather than topology, panning, or encoded-field processing.
Workflow
- Choose Spectral Spray or Processor Buffer in the width that matches the source, then configure the REAPER track and input pins.
- Route the result to the main speakers, a direct panner, or a stereo or quad fold-down, then begin playback. Another effect may precede that destination when its build matches the current bus width.
- Set the dry/wet balance, then introduce spectral displacement or buffer-address movement gradually.
- Use freeze and spectral memory for sustained frequency material, or repeats, reversal, and damaged windows for time-buffer transformations.
- Shape lane relationships and output level while checking the complete multichannel result.
Spectral Spray
Spectral Spray 2ch/8ch scatters FFT bins while retaining a dry/wet path aligned to the transform latency. Its controls cover displacement, smear, hold, freeze, spectral holes, phase blur, feedback, and a frequency window. Use the 2-channel build for stereo material and the 8-channel build when every lane should receive the same spectral model.
Processor Buffer
Processor Buffer 8ch captures a moving audio window and subjects it to skips, reversal, crushing, error paths, and corrupted-window behavior. Lane relationship controls let the eight channels remain coordinated while addressing different parts of the buffer behavior.
Effect Comparison
- Choose Spectral Spray for lane-local frequency-domain displacement, memory, or freeze.
- Choose Processor Buffer for time-address discontinuities, reverse motion, repeats, and damaged playback windows.
- Choose Processor Spectral when live or captured spectral material should travel between the nodes of an editable multichannel mesh, with distance, velocity, dispersion, and damping shaping each journey.