Distributed-output Effects

Distributed-output effects accept a stereo source and generate sixteen discrete output lanes. They create multichannel time and event structures without encoding the result as an ambisonic field.

Workflow

  1. Insert Shard Scatter, Orbit Delay, or Cascade Taps on a track with at least sixteen channels, then route the stereo source to the plugin input bus.
  2. Route the sixteen discrete outputs to a direct panner, bus mixer, fold-down, or matching speaker destination, then begin playback. Another effect may precede that destination when its build matches the sixteen-channel bus.
  3. Set the effect's grain, delay, or tap structure while monitoring activity across all sixteen lanes.
  4. Shape motion, density, timing, and regeneration without treating the output as an ambisonic field.
  5. Verify the REAPER output pins and downstream levels before automating the distribution.

Plugins

Shard Scatter distributing live stereo shards across sixteen output lanes.
Orbit Delay distributing an orbiting delay cloud across sixteen output lanes.
Cascade Taps arranging a stepped tap ring across sixteen output lanes.

Routing

Set the REAPER track to at least sixteen channels and confirm the plugin pin mapping before auditioning. The first two track channels feed the input bus; the effect publishes sixteen discrete outputs for downstream routing, mixing, or direct speaker work.

Discrete, Not Ambisonic

These outputs are ordinary lanes. Use Direct Panning or Bus Mixing / Routing to place or combine them. Do not send them directly to an ambisonic decoder unless they have first passed through an Ambisonic Encoder.