Drum Clap

Drum Clap builds a hit from one to eight band-limited hand contacts, each with controlled timing scatter, plus a diffuse noise tail and a resonant palm cavity. Its standard, flam, and tight articulations change the event structure of that synthesized contact group.

Clap, flam, and tight pads alter the timing structure of the synthesized hand group.

Workflow

  1. Insert s3g Drum Clap on a stereo instrument track and sequence notes 39, 40, and 41 for clap, flam, and tight articulations.
  2. Route the track to the main stereo output or a headphone monitor.
  3. Set HANDS, SPREAD, and SCATTER for the contact group.
  4. Shape its color with TONE, BANDWIDTH, AIR, and TEXTURE.
  5. Balance the short bursts, longer tail, and body before setting width and output trim.

Sound Model

HANDS sets the number of contacts. SPREAD distributes them in time and SCATTER varies their spacing, brightness, and stereo location. BURST DECAY changes each contact's length; ATTACK, BANDWIDTH, AIR, and TEXTURE shape the contact spectrum.

TAIL and TAIL DECAY add the broader following air. BODY, BODY TUNE, and BODY DECAY supply a lower resonant cavity. The flam articulation adds a second contact group at FLAM TIME; the tight articulation compresses the group spacing and tail.

MIDI Articulations

MIDI RECEIVE defaults to OMNI; choose CH 1 through CH 16 to accept only that channel when several drum instruments share one sequencer stream.

NoteArticulationBehavior
39ClapNormal multi-contact group.
40Flam ClapSecond group delayed by Flam Time.
41Tight ClapCompressed group spacing and shorter tail.

Other notes use the standard clap articulation and transpose its tone according to NOTE TRACKING.

Controls

PanelControlsRole
HandsTone / Note Tracking / Hands / Spread / ScatterDefines the size, timing, and pitch region of the contact group.
ContactBandwidth / Air / Attack / Burst Decay / TextureShapes each short band-limited hand burst.
Tail / BodyTail Decay / Tail / Body / Body Tune / Body DecayBalances following air and lower palm resonance.
ArticulationFlam TimeSets separation of the two flam groups.
CharacterDrive / Bias / Compression / Rate Reduction / Bit Depth Reduction / Reconstruction / Character ToneAdds nonlinear and conversion color.
Output / MIDIStereo Width / Velocity Sensitivity / Output Gain / MIDI Receive / TriggerSets image, dynamics, trim, channel filtering, and three articulation pads.

Presets and Safe Random

The fourteen presets include BALANCED HANDS, TIGHT STACK, DOUBLE FLAM, WIDE CROWD, DARK ROOM, and DIGITAL CRACK. RANDOM generates a coherent contact ensemble while preserving OUTPUT GAIN, NOTE TRACKING, and VELOCITY SENSITIVITY.

Output

Width distributes individual contacts and the diffuse tail around a stable body. At 0%, the two output channels are identical.