Drum Snare

Drum Snare combines four inharmonic shell modes with a low impact, a filtered wire layer, intermittent rattle, and a short contact click. The paths can be balanced from tonal electronic snap to broad shell-and-wire responses, dry cards, brushes, rim-like knocks, and side-stick-like voices.

Drum Snare keeps the modal shell and stochastic wire paths independently editable.

Workflow

  1. Insert s3g Drum Snare on a stereo instrument track and send MIDI note 38 as the reference hit.
  2. Route the track to the main stereo output or a headphone monitor.
  3. Set TUNE, SHELL SPREAD, BODY, and RING for the shell.
  4. Balance WIRES, WIRE TONE, WIRE TENSION, and RATTLE against the impact.
  5. Use the character and output sections for final texture, width, and level.

Sound Model

TUNE anchors the shell, while PITCH DROP and SWEEP TIME add the short downward gesture of a struck head. SHELL SPREAD separates its inharmonic modes. BODY, RING, and BODY DECAY set their balance and lifetime.

The wire generator has its own tone, tension, decay, and irregular rattle. PUNCH supplies the central impact; CLICK and CLICK TONE add compact stick contact. Removing wires and shortening the shell is the route to rim- and side-stick-like designs; this plugin has one continuous voice model rather than separate snare articulations.

MIDI

Note 38 is the pitch anchor. Any incoming note triggers the same synthesized snare voice and transposes its shell according to NOTE TRACKING. Set tracking to 0% for a fixed-pitch drum. Velocity changes level and brightness; note-off is ignored.

MIDI RECEIVE defaults to OMNI; choose CH 1 through CH 16 to accept only that channel when several drum instruments share one sequencer stream.

Controls

PanelControlsRole
ShellTune / Note Tracking / Pitch Drop / Sweep Time / Shell Spread / Body / Ring / Body DecayDefines shell pitch, mode spacing, gesture, and resonance.
AttackPunch / Click / Click ToneSets the weight and high-frequency contact.
WiresWires / Wire Tone / Wire Tension / Wire Decay / RattleBuilds the filtered noisy snare response.
CharacterDrive / Bias / Compression / Rate Reduction / Bit Depth Reduction / Reconstruction / Character ToneAdds nonlinear and conversion color.
Output / MIDIStereo Width / Velocity Sensitivity / Output Gain / MIDI Receive / TriggerSets image, dynamics, trim, channel filtering, and manual audition.

Presets and Safe Random

The fourteen factory voices include BALANCED FRAME, DEEP PLATE, WIRE CURRENT, DRY CARD, WIDE BRUSH, RIM KNOCK, and SIDE STICK. RANDOM generates a coherent shell-and-wire voice while preserving OUTPUT GAIN, NOTE TRACKING, and VELOCITY SENSITIVITY.

Output

The shell, impact, and click remain centered. STEREO WIDTH opens the wire energy around them; 0% produces exact dual mono.