Drum Floor Tom

Drum Floor Tom is a dedicated low drum voice between a kick and a rack tom. It combines a pitch-moving membrane, dispersed shell modes, a softened head impact, and a separately modeled rim/stick strike. Its transient paths use short band-limited excitations and smoothing designed to avoid isolated click or pop artifacts.

Floor Tom provides separate head and rim audition pads over one low membrane-and-shell design.

Workflow

  1. Insert s3g Drum Floor Tom on a stereo instrument track and begin with note 43 for the head or note 55 for the matching rim.
  2. Route the track to the main stereo output or a headphone monitor.
  3. Shape the low body with TUNE, PITCH DROP, BODY, RING, and DAMPING.
  4. Balance head PUNCH against RIM LEVEL and the stick controls.
  5. Set width and character, then use OUTPUT GAIN for the final mix level.

Sound Model

The head articulation excites a membrane fundamental and offset shell modes. PITCH DROP and SWEEP TIME move them toward TUNE; SHELL SPREAD, BODY, RING, BODY DECAY, and DAMPING determine the resonant contour.

The rim articulation couples a tonal rim mode to a short stick-noise band. RIM CHARACTER moves from darker electronic knock toward a brighter hollow edge, while rim and stick decay controls set the gesture's length independently of the head.

MIDI Articulations

MIDI RECEIVE defaults to OMNI; choose CH 1 through CH 16 to accept only that channel when several drum instruments share one sequencer stream.

NoteArticulationPitch reference
41Low Floor Tom HeadTracks below the main head.
43Floor Tom HeadCanonical head.
37Floor Tom Rim / Side StickCanonical rim.
53Low Floor Tom RimMatches head 41.
55Floor Tom RimMatches head 43.

Other notes trigger the head and transpose it according to NOTE TRACKING. The named rim notes are normalized to their matching head pitch before the rim model is excited.

Controls

PanelControlsRole
ShellTune / Note Tracking / Pitch Drop / Sweep Time / Shell Spread / Body / Ring / Body Decay / DampingDefines membrane pitch, resonance, and decay.
HeadPunchSets the rounded head impact.
Rim / StickRim Level / Rim Character / Rim Decay / Stick Level / Stick Tone / Stick DecayShapes the tonal edge and short stick contact.
CharacterDrive / Bias / Compression / Rate Reduction / Bit Depth Reduction / Reconstruction / Character ToneAdds nonlinear and conversion color.
Output / MIDIStereo Width / Velocity Sensitivity / Output Gain / MIDI Receive / TriggerSets image, dynamics, trim, channel filtering, and head/rim audition.

Presets and Safe Random

The twelve presets include DEEP FLOOR, OPEN SHELL, LOW HORIZON, WOOD EDGE, DARK RIM, and WIDE UPPER. RANDOM creates a bounded head-and-rim voice and preserves OUTPUT GAIN, NOTE TRACKING, and VELOCITY SENSITIVITY.

Output

The fundamental remains centered as width opens independent upper shell and stick detail. Set STEREO WIDTH to 0% for exact dual mono.