Drum Toms

Drum Toms places low, mid, and high synthesized toms in one correlated rack. The three drums keep independent tuning anchors but share their membrane, shell, pitch-fall, rim, stick, and character design, making it practical to reshape a complete family as one instrument.

Six audition pads expose the three correlated heads and their matching rim voices.

Workflow

  1. Insert s3g Drum Toms on a stereo instrument track and sequence notes 45, 48, and 50 for the low, mid, and high heads.
  2. Route the track to the main stereo output or a headphone monitor.
  3. Set LOW TUNE, MID TUNE, and HIGH TUNE as an ordered family.
  4. Shape their common shell and decay contour, then audition the corresponding rim notes.
  5. Open STEREO WIDTH if the low-to-high rack should spread across the image.

Sound Model

Each slot runs the same membrane-and-shell voice used by the floor tom, with slot-specific damping, seed identity, and stereo position. DECAY SPREAD changes the low-to-high lifetime contour around the common BODY DECAY. Positive values let the lower drum ring longer; negative values reverse that contour.

The rack's rim notes excite a tonal rim and short stick band at the matching head pitch. RIM CHARACTER, RIM DECAY, and STICK TONE therefore reshape all three articulations without destroying their family resemblance.

MIDI Articulations

MIDI RECEIVE defaults to OMNI; choose CH 1 through CH 16 to accept only that channel when several drum instruments share one sequencer stream.

DrumHead notesRim notes
Low4557
Mid47 or 4837, 59, or 60
High5062

Other notes select the nearest low, mid, or high slot and transpose its head according to NOTE TRACKING. The named rim notes are normalized to the pitch of their matching head.

Controls

PanelControlsRole
Kit / PitchLow Tune / Mid Tune / High Tune / Note Tracking / Pitch Drop / Sweep TimeSets the three anchors and their common pitch gesture.
ShapeShell Spread / Body / Ring / Body Decay / Decay Spread / PunchDefines the shared membrane and low-to-high decay contour.
ArticulationRim Level / Rim Character / Rim Decay / Stick ToneShapes the matching rim family.
CharacterDrive / Bias / Compression / Rate Reduction / Bit Depth Reduction / Reconstruction / Character ToneAdds nonlinear and conversion color to the rack.
Output / MIDIStereo Width / Velocity Sensitivity / Output Gain / MIDI Receive / TriggerSets image, dynamics, trim, channel filtering, and six manual head/rim pads.

Presets and Safe Random

The twelve factory racks include BALANCED RACK, DEEP THREE, ASCENDING WOOD, RIM KNOCKS, ELECTRIC FALL, and WIDE RACK. RANDOM generates ordered, correlated low/mid/high tunings along with a safe common voice. It preserves OUTPUT GAIN, NOTE TRACKING, and VELOCITY SENSITIVITY.

Output

Width places low toward the left, mid at center, and high toward the right while retaining coherent mono collapse. At 0%, the two output channels are identical.