Drum Overload
Drum Overload is a stereo, zero-latency distortion processor voiced for synthesized drums. A linked transient detector controls density and punch before a two-times nonlinear core; low-band preservation, tone, wet/dry mix, and output trim complete the path.
Workflow
- Insert
s3g Drum Overloadafter a drum instrument or stereo drum bus. - Route the processed track to the main stereo output or a headphone monitor.
- Choose a
CIRCUIT, raiseOVR, and useINPUTto set how strongly the drum reaches the nonlinear core. - Balance
DENSand bipolarPUNCHwhile listening to both the body and first transient. - Restore low weight, set breakup and tone, then compare with
MIX,OUT, andBYP.
Signal Flow
- The stereo input enters linked fast and slow envelope followers.
LINKblends independent and shared detection without passing audio between channels. DENSpushes sustained body toward the circuit threshold. PositivePUNCHemphasizes detected attacks; negative values crush them.WEIGHTremoves a clean portion of the sub-210 Hz input before overload and returns it afterward.- The remaining signal enters the selected two-times oversampled circuit, followed by tone shaping and DC removal.
MIXblends clean and processed audio beforeOUT.BYPreturns the input directly.
Circuits
| Circuit | Character |
|---|---|
| Console | Broad controlled saturation for complete drum buses. |
| Valve | Asymmetric even-harmonic weight for kicks and bodies. |
| Clip | Hard/soft attack clipping for electronic drums. |
| Rupture | Folded overload for deliberately broken percussion. |
| Tape | Magnetic memory and softened bandwidth for ringing shells. |
| Transformer | Low-frequency core emphasis for floor and rack toms. |
| Diode | Asymmetric attack clipping for snares, rims, and sticks. |
| Speaker | Level-dependent cone sag and bandwidth loss. |
Controls
| Panel | Controls | Role |
|---|---|---|
| Drive | Circuit / Input / Ovr / Dens / Punch | Selects the transfer model, drive level, overload depth, body density, and transient treatment. |
| Color | Bias / Break / Weight / Tone / Link | Sets asymmetry, breakup, preserved low band, spectral tilt, and detector linking. |
| Output | Out / Mix / Byp | Sets final trim, clean/wet balance, and bypass. |
| Readout | PK / GR / Core | Shows output peak, detector gain reduction, and nonlinear-core activity. |
Stereo and Low-End Behavior
The audio lanes remain separate throughout the processor. LINK only shares detector behavior: higher settings make left and right density changes agree more closely without narrowing the image. WEIGHT preserves part of the clean sub-210 Hz band, allowing kick and tom fundamentals to remain stable while upper shells, wires, rims, and cymbal energy drive the selected circuit.
Presets and State
The title starts at INIT. LOAD and SAVE exchange complete user preset states; the effect does not provide a factory bank or a random button. All thirteen controls are automatable and saved in CLAP state.
Limits
Drum Overload requires a two-channel input and output. It does not synthesize audio, accept MIDI, or introduce reported host latency. Its internal two-times nonlinear core is anti-aliased with causal filters, so “zero latency” means no additional host-compensated delay rather than a mathematically phase-neutral process.